Game Development Essentials in Godot

Game Development Essentials in Godot

Game Development Essentials in Godot

 

Game Development Essentials in Godot : This course is a continuation of Introduction to 3D Game Development in Godot, but can be followed & applied to any project that contains a character the player can control to move through multiple levels.

In this course, we will cover essential elements that are common to almost any game of any genre; pausing, menus, changing scenes, data persistence, music, settings, and moving a character between different areas of your game. When you’re done, you’ll have a good basic structure of a game that you can further develop into something of your own design of any genre.

You’ll also learn useful skills for working with the Godot game engine, organizing, and designing your projects to be more scalable. You will be learning how to code with GDscript, with everything explained in detail.

This course will be part of a series designed to teach bite-sized pieces of game development that can all be used interchangeably with each other. So let me know what types of games you’re interesting in learning how to make and I’ll try to include them in future courses in this series.


What you’ll learn

  • Learn how to transition between multiple scenes in your Godot project. Transition smoothly with visual and audio fades.
  • Use data persistence to pass information between scenes.
  • Build menus and interfaces with a varity of button types and consistent themes.
  • Save game settings and progress between game sessions with custom resource files.

Who this course is for:
First time game developers, or anyone switching over to the Godot engine from other engines.
Experienced 2D game developers who are interested in learning about 3D.
Anyone who has completed beginner tutorials but would like to learn real game infrastructure that is scalable.

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