Game Asset Creation with Houdini
Season 2 - Procedural Buildings
Game Asset Creation
Game Asset Creation with Houdini – Season 2 – Procedural Buildings : Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.
Requirements
- Side FX Houdini 16
User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you’re looking to step into the awesome procedural modelling world – this is the course for you!
Who this course is for :
- Houdini users, game developers, level designers, 3D artists
What you’ll learn
- Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone
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