Game Artist Bootcamp
Game Artist Bootcamp : Create in-game assets, characters and environments for your portfolio and get the practice you need to seriously grow your skills.
High Resolution Modeling
Learn the high resolution polygonal approach to modeling we call the Construction Mesh Approach.
Modern Texturing Pipelines
Dive into texturing in Substance Painter and master the core tools of of the modern procedural texturing pipeline.
A Robust Skillset
Learn more than just a few pieces of software. Learn a brand new skillset that will help you build an amazing career.
Getting It In The Game
When training for the Games industry, make sure you’re portfolio is in a Game Engine. We train on Unreal Game Engine.
To Prepare For Proceduralism
Deep dive into the future of CG Art with procedural tools like Substance Designer and Houdini
Game Specific Workflows
Learn advanced game specific modeling workflows that will give you a leg up in your portfolio such as Trim Sheet Modeling.
Direct download links 42.7 GB :
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