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Game Art Institute – Environment Artist Bootcamp

Game Art Institute – Environment Artist BootcampEnvironment Artist Bootcamp

 

Environment Artist Bootcamp : We teach you the skills you need to kickstart your career as an artist and a lifelong learner.

From anatomy fundamentals to 3D modeling tools to game engines, you’ll learn to create Game Art while mastering pipeline and best practices.

YOU’LL LEARN:

3D Model

Create the 3D models that you’ll need using a variety of techniques to keep it modular and repeatable.

Texture

Learn to texture and bake using the latest techniques and workflows, such as texture tiling.

Create Materials

Dive into materials via either Substance Designer or Unreal to take your work to that next level.

Put It In-Game

Establish the “feel” of the final environment by working on your lighting and post-processing workflows.

Weekly Breakdown

  • Block Out
    Develop your style guide with reference.
  • Modularity Fundamentals
    Plan out your scene and establishing the correct space for a modular workflow.
  • Modular Deep Dive
    Further create your modular 3D geometry for variety and flexibility.
  • Texturing Fundamentals & Breakdown of Scene
    Create materials, tiles and trim sheets through texture applications.
  • Texturing & UV’ing
    Unwrap modular assets with tiles and trims with texel density standards.
  • Texturing & Materials
    Apply materials to assets.
  • Unique Assets / Props / Set Dressing
    Create high poly props.
  • Uniqe Assets / Props Deep Dive
    Low poly and UV baked assets.
  • Unique Assets / Props / Set Dresing Extended
    Create a focal point for your scene by sculpting, texturing and baking a specific, unique asset to anchor your environment.
  • Set Dressing
    Add variety to your scene by creating props and set dressing.
  • Lighting
    Establish the mood with lighting.
  • Post Process & Rendering
    Push your final presentation with post processing workflows.

Watch the Introduction Video :

 

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