High End Chroma Keying
High End Chroma Keying in Flame, Part 1 : This, the first part of a course taught by 2017 Flame Award winner Mihran Stepanyan, is devoted to a very important theme: high-end chroma keying in features and commercials. In these courses you’ll learn about light, color, and channel separation — the basics of traditional film keying — and then you will be shown how to practically apply this information and more via techniques in the digital world.
One of the important things covered is creating a clean plate as well image-based keying concepts and their usage in high-end keying. The course includes an important and useful class on keying of highly compressed media files, such as 4:2:0 chroma sampled video and how to get rid of artifact blocks and preserve detail like hair in this type of media. You will also see how to work with native Red RAW file and, how to use the Neat Video denoiser and get a perfect result.
Mihran Stepanyan is a visual effect supervisor, filmmaker, digital artist with more than 17 years of experience in film and media industry and seven years of Flame using experience. Mihran is the winner of the Flame Award in 2017. He is also an owner and founder of the One Man Studio Production.
course syllabus
CLASS 1: THEORY
Theory of color and light. How to separate and manipulate the channels of light.
CLASS 2: KEYING COMPRESSED MEDIA
A technique of improving highly compressed media quality and keying it like uncompressed files, preserving maximum details. Using Neat Video for the perfect chroma key.
CLASS 3: CLEAN PLATE & COMPRESSED MEDIA
Creation of simple clean plate. Keying and compositing of highly compressed media.
CLASS 4: ADDITIVE KEYING, PART 1
Creating another type of clean plate. Using additive keying in compositing.
CLASS 5: ADDITIVE KEYING, PART 2
Creating another type of clean plate. Using additive keying in compositing.
CLASS 6: 3D ENVIRONMENT & KEYING, PART 1
Keying and compositing using 3D environment and camera movement.
CLASS 7: 3D ENVIRONMENT & KEYING, PART 2
Keying and compositing using 3D environment and camera movement.
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