Furniture Creation with Trim Textures | Max Kutsenko

Furniture Creation with Trim Textures | Max Kutsenko

Furniture Creation with Trim Textures | Max Kutsenko

 

Furniture Creation with Trim Textures | Max Kutsenko : Dive into this in-depth tutorial by Ubisoft artist Max Kutsenko, and learn expert techniques for how to create versatile trim sheets to be applied towards a variety of assets. Follow along as Max demonstrates how to create intricate shapes using Designer’s newest spline nodes, and takes you step-by-step through his process for creating a realistic antique dresser.

In this tutorial, you will learn how to analyze references, build the geometry, and setup trim layouts in Designer. Max shares his process for how to build a base wood material and a protective coating material, as well as how to use a blend mask to combine the two seamlessly. Then jump into Painter and learn how to add incredible details to door handles, and finally, render in Marmoset using the Parallax Occlusion technique to achieve extra depth.

Contents

  • 21 hours of training
  • References
  • 1440 Resolution

Chapters

  • Reference
  • Geometry
  • SD Setup
  • Spline Introduction
  • Photoshop Fix
  • Knight Shape
  • Wolf Shape
  • Snakeman Shape
  • Trim Assembly
  • Corner Piece
  • Bottom Piece
  • Top Piece
  • Horizontal Planks
  • Legs
  • Vertical Planks
  • Surface Wear
  • Wood Base Shape
  • Wood Color
  • Wood Surface Detail
  • Wood Material Setup
  • Varnish Color
  • Varnish Surface Detail
  • Varnish Material Setup
  • Door Knob Geometry
  • Door Knob Texturing
  • Door Knob Material Setup
  • Blend Mask
  • Dirt Mask
  • Render
  • Parallax

Software Used

  • Substance Designer
  • Substance Painter
  • Marmoset

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used

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