From 3Ds Max to Unreal Engine 5

From 3Ds Max to Unreal Engine 5

3Ds Max to Unreal Engine 5

 

This mini-course will teach you everything you need to know about transitioning from 3Ds Max to Unreal Engine 5, how to navigate within Max, and all the needed topics to consider fixing in each project before exporting to Unreal such as units, materials, pivots, UVW maps, mesh optimization, and many other important topics.

We will be guiding you through what to do and what not. You will learn all the international standards and requirements to export from your 3D software to Unreal Engine 5, making sure it’s as simple as possible.

In this class, you will learn

  • Course Introduction
  • Case study
  • Max user interface
  • Units setup
  • Max navigation
  • Layering in Max
  • Mesh optimization
  • Materials
  • ID’s Attachments and detachments
  • Editing mesh normal
  • UVW Map
  • Pivots
  • Fbx Export
  • Datasmith export
  • Downloading Unreal Engine
  • Unreal UI and Navigation
  • Importing to Unreal Engine
  • Exporting from Sketchup and Revit

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