Flipped Normals – Sci-Fi Game Environment in Blender & UE4
Sci-Fi Game Environment
Sci-Fi Game Environment in Blender & UE4 : Learn how professional environmental artists work when creating environments for games. You’ll learn techniques like weighted normals, modular workflows, creating atlas textures, high and low poly baking, creating unique textures in Substance Painter, making tileable materials in Substance Designer – and much more!
BLENDER AND UNREAL ENGINE 4
All the modeling and UV mapping is done in Blender, using Unreal Engine 4 (UE4) as the game engine. You’ll learn professional and tested techniques for working with Blender and UE4 together. The foliage will be created using premade free assets from the Unreal Engine Marketplace.
27 HOURS REALTIME
Everything is shown in realtime with over 27 hours of content – spread over 91 videos! You can follow along with every single step – from the first model in Blender to texturing in Painter to lighting in UE4. All hotkeys are also shown, making it easy to follow. No Timelapses!
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Substance Designer, Marmoset and UE4 – but who still consider themselves beginners. We highly recommend this series for students interested in learning how to make environments for games!
Want to learn how to use the software first? Our introduction series has got you covered:
- Introduction to Blender
- Introduction to Substance Painter
- Introduction to Substance Designer
TOOLS USED
- Blender 2.8
- Unreal Engine 4 (UE4)
- Substance Painter
- Substance Designer
- Marmoset Toolbag
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working on AAA titles. He’s worked on The Division 2 at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist.
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