Archmodels Vol.152
Evermotion Archmodels Vol.152 : In cooperation with LUG Light Factory we are bringing you Archmodels vol. 152 – 76 highly detailed and fully textured lamp models. You can use them freely in your visualizations (commercially and non-commercially).
These models are accurate recreations of FLASH DQ lights brand made by LUG Light Factory. Our CG artists spent hundreds of hours creating this collection and assuring that it provides the best possible quality in CG world. We prepared models in the widest range of formats ever.
Possible applications – Lamps modeled in Archmodels vol. 152 collection suit most office spaces – both interiors and exteriors. They were especially designed for:
- hotel interiors
- office spaces
- commercial areas in which luminaires are used to emphasize the unique character of the interior
LUG lights were used already in many real-world spaces:
- Poland – Curprum Arena
- Paris, France – Espace Seine
- Mouscron, Belgium – Mouscron Hospital
- Poland – European Centre of Music
- Helsingor, Denmark – Maritime Museum
- Warsaw, Poland – Second line of Warsaw Metro
LUG is a global brand. LUG solutions illuminate the interiors of buildings in over 50 countries worldwide. LUG already opened showrooms in Warsaw, London, Paris, Dubai, Sao Paulo and Berlin. Based in Poland, LUG Light Factory Ltd. operates within LUG Capital Group Ltd. and benefits from its 25 years of experience in the field of professional lighting technology. LUG offers a wide range of industrial and decorative luminaires which combine exceptional lighting parameters with outstanding design.
Formats :
- max
- c4d
- obj – simple object without textures and materials (with mapping included)
- fbx – simple object without materials (with mapping and textures included)
- rfa – Autodesk Revit
- ies – photometric files of the original LUG products
Software :
- Cinema 4D – R11.5 (IMPORTANT: Files are not compatible with Cinema 4D R20. Please contact support before the purchase.)
- *.max – 2011 or higher
Renderers :
- Mental Ray *.max – with textures and shaders
- Advanced Render *.c4d – object prepared for C4d renderer with Cinema 4D R11.5 or higher (with textures and shaders)
- VRAYforC4D – object prepared for V-Ray 1.1 with Cinema 4D R11.5 (with textures and shaders)
- V-Ray *.max – 2.0 or higher – with textures and shaders
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