Establishing a Texturing Pipeline Between MARI and ZBrush
Establishing a Texturing Pipeline Between
Establishing a Texturing Pipeline Between : This course, Establishing a Texturing Pipeline Between MARI and ZBrush, will show you how to take your finished, sculpted, fantastic creation in ZBrush to use a better solution to painting textures for it. MARI is a powerful texturing tool used in feature films and it excels at painting high resolution meshes like the ones that ZBrush creates. First, you’ll start out in ZBrush and learn how to prepare your assets for painting in MARI. Next, you’ll learn about topology and resolution management as well as UV creation and geometry export. From there, you’ll dive into MARI and learn how to setup projects for UV and Ptex texturing painting. You’ll learn how to configure these projects using channels and shaders in MARI. Then, you’ll explore how to effectively paint your assets using MARI’s Paintbrush and Paint Through tool. Finally, you’ll learn how to render right inside of MARI using the MODO renderer and then how to export your textures out so they can be used in other applications. By the end of this course, you’ll have a good understanding of how easy it is to take your ZBrush creations and move them over into MARI so you can paint some amazing textures for them.
- 1- Preparing ZBrush Assets for MARI 31m 45s
Using Decimation Master to Manage Mesh Resolution 9m 3s
Using ZRemesher to Adjust Topology and Resolution 7m 36s
Creating and Using UV Layouts in ZBrush 9m 52s
Removing Unnecessary Geometry Exporting Subtools 5m 13s
- 2- Bringing ZBrush Assets into MARI 46m 56s
Creating MARI Projects 14m 49s
MARI’s Interface and Navigation 10m 0s
Understanding Channels and Layers 12m 52s
Understanding MARI Shaders 9m 14s
- 3- Selecting and Painting in MARI 1h 0m
Making Selections in MARI 11m 24s
Adjusting Texture Resolution in MARI 11m 35s
Understanding MARI’s Paint Buffer 11m 54s
Painting and Masking in MARI 13m 42s
Painting with Images in MARI 11m 33s
- 4- Finishing MARI Textures 19m 5s
Rendering in MARI 7m 12s
Exporting Textures Out of MARI 11m 53s
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