EMC Arnold,Octane,Redshift Material Pack

EMC Arnold,Octane,Redshift Material Pack

EMC Arnold,Octane,Redshift Material Pack


EMC Arnold,Octane,Redshift Material Pack : ompatible with Arnold, Octane, and Redshift, this material collection includes 12 different categoriesof in-demand professional textures and shaders. Everything from concrete to cola, these versatile materials were built for your everyday workflow.


  • 362 materialsdelivered as .lib4d presets
  • 4K tileable texturesorganized into folders by Material Name
  • Bitmap-based shader library
  • Drag-and-drop use via C4D Content Browser
  • Custom GSG Shader Ball
  • 12 Everyday Material CategoriesCar Paint, Ceramic, Concrete, Metal, Fabric, Glass, Liquid, Masonry, Misc,
  • Organic, Plastic, Wood
  • Third-party render compatibleArnold or above (TX files)
  • Octane 4.0 and above (ORBX files for LiveDB)
  • Redshift 2.6.28 and above (Jpg files)
  • Not compatible with Standard / Physical
  • 24/7 access to your download via your Greyscalegorilla account
  • Professionally guided product installation and training

Unlike other material libraries or texture packs, the Everyday Material Collection includes fully assembled C4D materials. That means you don’t need to plug in the texture maps. You just drag, drop, and go.

Over 350 different materials :

Arnold and Redshift users can rely on the GSG Shader Ball to easily preview the materials in the Cinema 4D Content Browser. Octane users will feel at home using the Everyday Material Collection in their Live Database (LiveDB).

The drag-and-drop functionality is limited to these three render engines, meaning that Standard/Physical are not supported.

Want to make tweaks to any of these materials? You can! Have total control to edit the textures or shaders to dial in the exact look you want.


The Everyday Material Collection is what we like to call “all killer, no filler.” That means every single material was designed for the most common professional projects. You won’t find obscure materials you have no use for. These materials are all built to meet the demands of high-end 3D client work.

Dive deep into the twelve categories, where you’ll find everything from grass to glass. Archviz artists will be thrilled to see a massive collection of wood, tile, concrete, marble, and brick.

Create high-end product renders with dozens of plastics, fabrics, leather, liquids, and even photo backdrops.

3D generalists will have everything they need for sci-fi atmospheres like corroded metals and dirt, or automotive concepts like car paints and pavement.


There are 362 total materials in the Everyday Material Collection. Want the rundown?

Versatile materials for everyday use

You’ll get variations of Asphalt, Brick, Bubble Wrap, Candy, Carbon Fiber, Car Paint, Ceramic Tile, Concrete, Dry Wall, and Fabrics like Bed Sheet and Cloth. There is Glass, Granite, Ground, Leather, and Marble.

You get thirteen types of Metal; Aluminum, Brass, Bronze, Copper, Gold, Gun Metal, Iron, Nickel, Painted Metal, Platinum, Rusted Metal, Silver, and Stainless Steel.

Browse through, Paper, Photo Backdrops, and thirteen Plastics, including several colors as well as bumpy, resin, textured, and PVC.

Round out the collection with Road, Rock, Rotary Mat, Rubber, Sand, Sandstone, Styrofoam, Trippy, and 50 types of Wood. There you will find Caramel, Cork, Dark Oak, Maple, Painted, Pine, Plain Oak, Red Oak, Rich Oak, and Walnut.


Speed and savings. The Everyday Material Collection uses Physically Based Rendering (PBR) techniques to develop top-of-the-line materials. These are some of the best materials available in the industry, and you can get over 350 for less than 70-cents per material.

Not only that, but you have the ability to drag-and-drop these materials and move on, or you can dive deeper into each material for extra customization.


The Everyday Material Collection was built for use in Cinema 4D R18+ using either Arnold, Octane, or Redshift. (Physical and Standard renderers are not supported.)

For advanced Houdini, Maya, or 3ds Max users, you are able to build PBR materials using the EMC texture maps, but we do not offer technical support to non-C4D users.



Watch the Introduction Video:



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