Mastering 3D Modeling
Mastering 3D Modeling in Maya : A Complete Beginner to Advanced 3D Modeling Training!
CLASS ONE / Intro to Maya
In this class, we are going to get ourselves familiar with general modeling tools in Maya.
Our focus here is to learn how to use the software and its tools.
What you will learn?
- Maya interface in detail.
- Maya modeling tools.
- Topology and basics of edge directions.
- How to model a Wacom Pen.
- How to model a Wacom Tablet.
- Project files are included for practice.
- Rendering with Arnold.
- This class contains multiple courses.
CLASS TWO / Mastering Topology
In this class, we are going to get ourselves familiar with the theory and the basics of clean topology. Our focus is to establish a solid foundation and understanding of general modeling rules.
What you will learn?
- General overview for SubD and Non SubD Modeling techniques.
- How to handle edges and their behavior flows in SubD modeling.
- How to handle and avoid common mistakes like pinching and distortions in meshes.
- How to master Edge Flow redirection techniques.
- How to approach design in 3D modeling stages.
- We will practice Edge Flow with multiple examples.
- How to understand Topology.
- Project files are included for practice.
CLASS THREE / Modeling Simple Objects
In this step by step tutorials, we´re going back to very basics and cover the process of creating a Camera and Earphones in Maya.
What you will learn?
- How to model a Camera, Earphones or any object.
- How to plan your workflow.
- How to establish your shapes and genaral landmarks.
- How to establish secondary shapes.
- How to add details to models.
How to render with Arnold. - Project files are included for practice.
- This class contains multiple courses!
CLASS FOUR / Topology in Complex Shapes
In this step by step class, we´re going to explore more complex shapes and topology while designing a weapon from only a silhouette.
What you will learn?
- Blocking out weapon silhouette.
- How to refine the shapes.
- How to establish supportive edges.
- How to get clean topology on complex objects.
- How to establishing proper edge flows.
- How to approach the detailing process.
- Rendering with Arnold.
- Project files are included for practice.
CLASS FIVE / Workflow for Complex Objects
In this course, we´re going to focus on hard surface workflow in Maya, and how to approach and tackle even more advanced designs.
What you will learn?
- Introduction to the techniques we´re going to use throughout the course.
- How to refine the shapes before adding details.
- How to do propper supportive edge loops.
- How to work with panel breaks and where to add them.
- How to work with curves.
- How to approach the detailing process in complex objects.
- Rendering with Arnold.
(PLUS) Retopology For Hard Surface
- ZBrush Basics.
- How to create basic ZBrush Blockout.
- Export Sculpts to Maya.
- Basics of Retopology.
- How to re-topologize base mesh imported from ZBrush.
- Blocking and detailing robotic design.
CLASS SIX / Assignments, Critiques & Feedback
Learning alone can be hard!
If you ever wanted to have an in-depth critique and feedback on your work, this is the class where you can get all of your questions answered.
What is included?
- Valuable critique and feedback on your work & other students in video format.
- Review videos on student work with workflow tips.
- Access to growing Kitbash Library.
- Access to closed student community.
- New videos every 2 weeks!
Pictures of this course :
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