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Blender & Substance: Modeling and texturing videogame props

Blender & Substance Modeling and texturing videogame propsModeling and texturing videogame props

 

Blender & Substance: Modeling and texturing videogame props : Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.

Requirements

  • A computer where you can run Blender and Substance painter
  • It is not a requirement for the course but a digital tablet can help you a lot in the process

Include the following topics:

  • The fundamental theory of creating models for next-generation games
  • The fundamental theory of the PBR materials rendering method (currently the most used in the industry)
  • All the fundamental aspects of Blender to navigate fluidly in the interface
  • All the principal modeling tools
  • Several of the most important modifiers to create specific forms and surfaces
  • How to use the Sculpt mode and how to use it to add sculpted details to our models
  • How to create High poly models
  • How to create, clean and optimize a Low poly model
  • How to UV unwrap a model to project textures in it
  • How to project all the details from a High poly model into a Low poly model (Baking) using “matching by names” in Substance Painter
  • How to create and detail different PBR materials in Substance Painter
  • How to export all the texture maps to use them in any rendering engine
  • How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization
  • How to import any asset in the game engine Unreal engine and how to configure the materials
  • How to set and render our models in Blender with the render engines Eevee and Cycles

Who this course is for:

  • 3D students of any level who want to achieve professional results in their models for videogames

What you’ll learn

  • Blender 2.8x fundamentals and principal modeling tools
  • All the modeling workflow for videogames
  • Optimization for videogames
  • UV unwrapping for videogames
  • Substance Painter fundamentals
  • PBR texture creation for videogames
  • 5 epic game-ready assets step by step
  • Rendering in real-time with Blender Eevee and Cycles
  • Rendering in real-time with Marmoset Toolbag
  • Set the models in Unreal Engine

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