Dragons Workshop
Dragons Workshop – Complete Bundle + Posing the Dragon : I LOVE Dragons. And I know you do, too! We’ll work together through the design and sculpting process so that you can create your own.
We’ll talk all about how to approach mythical creature anatomy, explore designs, and create fine sculpt details!
I’ll also go over keeping yourself organized and working clean as much as possible.
This goes from a Beginner approach, then Intermediate, and then some Advanced work to finish him off.I LOVE Dragons. And I know you do, too! We’ll work together through the design and sculpting process so that you can create your own.
We’ll talk all about how to approach mythical creature anatomy, explore designs, and create fine sculpt details!
I’ll also go over keeping yourself organized and working clean as much as possible.
This goes from a Beginner approach, then Intermediate, and then some Advanced work to finish him off.
Lessons :
- Part 1: Foundation – proportion/anatomy/research
- Part 2: Base Mesh Build – zspheres vs dynamesh
- Part 3: Exploration – designing in layers and thumbs
- Part 4: Now We Sculpt – blocking in shapes with Zbrush 4r7
- Part 5: Blocking Muscles – sculpting musculature
- Part 6: Head Design – final concept and blocking in head forms with Zbrush 4r7 (ZModeler feature used)
- Part 7: Head Sculpting – breathing life by sculpting primary and secondary forms
- Part 8: Head Sculpting – continuing with sculpting secondary forms and major details
- Part 9: Upper Body Sculpting – sculpting secondary forms for the upper body anatomy
- Part 10: Lower Body Sculpting – sculpting secondary forms for the lower body anatomy
- Part 11: Feet/Wing Sculpting – sculpting secondary forms for the feet/wing limbs
- Part 12: Wing Membranes – building and sculpting membranes for the wings
- Part 13: Using Alphas – exploring best way to use alphas and create your own
- Part 14: Head Detailing – stage 1 of laying in fine wrinkles and scales on the head
- Part 15: Horns Detailing – laying in details specific to the horns and transitioning into the head
- Part 16: Inner Mouth Detailing – bringing life to the gums and palette
- Part 17: Tongue Detailing – adding form and detail to the tongue
- Part 18: Neck Detailing – adding scales, wrinkles, and detail to the neck
- Part 19: Arm Scales Design – designing and sculpting details scales on the arms
- Part 20: Underbelly Detailing – designing and sculpting details wrinkles and surface details for the belly and underwing
- Part 21: Foot Detailing – sculpting in scales, wrinkles, and texture on the feet
- Part 22: Leg Detailing – using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs
- Part 23: Lower Leg Detailing – using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs
- Part 24: Using Projection to Copy Details – using ZBrush projection techniques to copy details from the front foot to the rear foot
- Part 25: Back Detailing – sculpt in scales, wrinkles on the back
- Part 26: Tail Detailing – adding a tail tip design, copying spikes, sculpting details
- Part 27: Wings Detailing – sculpting membranes and wrinkles for the wings
- Part 28: Final Polish – putting final polish on the sculpt, finding “missed” areas, and adjusting silhouette
BONUS : Posing and Making the Base – taking the Dragon into Transpose Master and creating a dynamic pose for the dragon. Also, adding a rocky base that fits the scale and pose of the beast.
Watch the Introduction Video : (Dragons Workshop)
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Direct download links 22 GB :
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