Displacement Map Setup For Production
Displacement Map Setup For Production by Chung Kan : In this tutorial you will learn how to bake, extract and test render both Ptex and UV based displacement maps. You will also learn cleanup techniques that are used in a professional production environment for removing errors and spikes in both Ptex and UV based displacement maps.
Zbrush ZTL Tool of the Creature Bust Mesh
Duration : 1hr video MP4 format with audio commentary in English
Topics Covered:
- Ptex & UV Based 32-bit Displacement Maps
- Baking & Extracting Displacement Maps
- Displacement Rendering
- Ptex & UV Based Displacement Map Cleanup Techniques
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