Dialogue and Events in Godot
Dialogue and Events in Godot : Allow players to interact with NPCs and objects with branching dialogues, progress flags, and cut scenes.
This course is a continuation of Game Development Essentials in Godot, but can be followed and applied to any project that involves a character that the player can control to interact with NPCs or objects by pressing a button and displaying dialogue. You’re welcome to join our discord server to work on this course alongside your peers. In this course, we will cover the creation of dialog boxes, events & interactions, then tie them together with progress flags, camera controls, and character animations.
When you’re done, you’ll have a comprehensive dialogue and event system for your game that can be used to produce high quality cutscenes and complex branching narratives that react to player’s choices and allow them to progress through the game. You’ll also learn useful skills for working with the Godot game engine; organizing and designing your projects to be more scalable. You will be learning how to code with GD script, with everything explained in detail. We will apply object oriented design principles in our scripts; Inheritance, Encapsulation, and Abstraction, alongside other software engineering design patterns like the Singleton and Composite Pattern, to keep them organized, customizable, and reusable for a project of any size.
All of the project files are also available on GitHub if you need to review the project as it was after completing each lesson. These videos were recorded using Godot version 4.2.2. The project starts with assets from KayKit’s Character & Dungeon Remastered Packs made by Kay Lousberg, and Basic GUI Bundle made by Penzilla. All are available to download for free on itch.
- Create a dialog box for display dialogue in your game.
- Build an event system that allows the player to interact with NPCs or objects with a button press.
- Use progress flags and dialog options to produce complex branching narratives.
- Move the camera, animate characters, and fade to black to produce high quality cut scenes.
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