Designing a Character for Mobile Games
Designing a Character for Mobile Games : Throughout these lessons, we’ll learn how to create a high poly character for mobile games using 3ds Max, Photoshop and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We’ll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games.
Contents :
- 1 Introduction and project overview 00:55
- 2 Organizing the folders 07:19
- 3 Creating our skeleton basemesh 08:45
- 4 Continuing the basemesh of the skeleton 08:41
- 5 Finishing the basic leg bones 09:11
- 6 Defining the final silhouette and proportion 08:53
- 7 Creating the skull 12:36
- 8 Sculpting the spine 09:46
- 9 Continuing to sculpt the spine 11:25
- 10 Creating the sacrum bone 09:00
- 11 Developing the ribcage and pelvis 07:54
- 12 Defining the silhouette for the humerus bone 08:10
- 13 Continuing to sculpt the humerus bone 08:13
- 14 Creating the hand bones 08:30
- 15 Sculpting the foot bones 09:26
- 16 Exploring short bones 03:08
- 17 Analyzing the skeleton proportion 07:25
- 18 Adding clothing 04:29
- 19 Finishing our character 06:36
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