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Designing a Character for Mobile Games in ZBrush

Designing a Character for Mobile Games in ZBrush

Designing a Character for Mobile Games

 

Designing a Character for Mobile Games : Throughout these lessons, we’ll learn how to create a high poly character for mobile games using 3ds Max, Photoshop and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We’ll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games.

Contents :

  • 1 Introduction and project overview 00:55
  • 2 Organizing the folders 07:19
  • 3 Creating our skeleton basemesh 08:45
  • 4 Continuing the basemesh of the skeleton 08:41
  • 5 Finishing the basic leg bones 09:11
  • 6 Defining the final silhouette and proportion 08:53
  • 7 Creating the skull 12:36
  • 8 Sculpting the spine 09:46
  • 9 Continuing to sculpt the spine 11:25
  • 10 Creating the sacrum bone 09:00
  • 11 Developing the ribcage and pelvis 07:54
  • 12 Defining the silhouette for the humerus bone 08:10
  • 13 Continuing to sculpt the humerus bone 08:13
  • 14 Creating the hand bones 08:30
  • 15 Sculpting the foot bones 09:26
  • 16 Exploring short bones  03:08
  • 17 Analyzing the skeleton proportion 07:25
  • 18 Adding clothing 04:29
  • 19 Finishing our character 06:36

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