Cyber Reptile Creature Course Volume 1 & Volume 2

FlippedNormals – Cyber Reptile Creature Course Volume 1 & Volume 2Cyber Reptile Creature

 

Cyber Reptile Creature Course :

Volume 1: Learn How to Sculpt and Model an Organic Character with Hardsurface Details using Zbrush.

What You Will Gain Course:

  • Learn how to create high quality details with Sculptris Pro
  • Use important tools that will enhance your sculpt to greater level
  • Create functional hardsurface and mechanical parts
  • Learn the process of designing an amazing looking character
  • Create realistic scales by hand and by using custom alphas
  • Export render passes and composite in Photoshop for professional final image
  • Learn how to build a creature that is strong, interesting and will capture people’s attention

Who this course is for:

  • Anyone who wants to learn how a professional artist sculpt a creature
  • Anyone who wants to learn how to create organic and hardsurfaces

INSTRUCTOR

Nikolay Naydenov is a Senior Character Artist currently working in Gameloft. Nikolay always had deep interest in art. In his spare time he was either reading a book or scribbling on a notebook ever since he was a child. He has been in the game industry since 2007 and had worked in many projects. The project that he is most proud of is the game titled March of Empires. He loves his job as a character artist especially when he is given freedom to do his own concepting and ideas. His advice for everyone just starting out is to spend lots of time learning software programs, be efficient and fast, and also spend many hours learning the anatomy, studying faces, and muscles underneath the skin. As every profession, to be good at something, you have to practice a lot. He recommends students to always look for improvement and never settle. He believes good things require sacrifice of time and other pleasures and this can turn your passion into a profession.

COURSE INFO

In this course, we will go through the process of creating a cyber crocodile creature from a sphere to a finish render in Zbrush. We will start by doing the 3D sketch of our model which will allow us to change the design quickly and easily on the fly. This will be achieved by using one of the new features in Zbrush, which is Sculptris Pro. The Sculptris Pro mode will help us in the concepting stage and in the final polishing of our crocodile skin. You will learn different techniques for hardsurface modeling and mechanical parts creation. This will include Zmodeler brush, Trim Dynamic brush, and making your own Insert Multi-Mesh brush. The big part of the tutorial will be the detailed creation of crocodile scales. We will make them either by hand or using alpha brushes. In order to do that, you will learn how to make your own alpha brushes from scratch. At the end, we will make the pose for our high poly sculpt and lastly, we will export render passes which we will combine in Photoshop to achieve a nice professional looking render.

What is included in this product?

  • Video files
  • Project files


Volume 2 :

Learn How to Retopologize, Unwrap, and Texture a Full Body Character.

What You Will Gain Course:

  • Learn the process of creating a production-ready character
  • Create topology that is clean and ready for animation
  • Learn how to make properly laid out UVs using 3ds Max
  • Create realistic painted textures such as metal, scales, dirt and more using Substance Painter
  • Learn various layering techniques and strategic hand painting
  • Make emissive materials to enhance 3d model
  • Create a nice visual presentation using Marmoset Toolbag

Who this course is for:

  • Anyone who wants to make a character that is ready for production
  • Anyone who want to level up their skills as a 3D artist

INSTRUCTOR

Nikolay Naydenov is a Senior Character Artist currently working in Gameloft. Nikolay always had deep interest in art. In his spare time he was either reading a book or scribbling on a notebook ever since he was a child. He has been in the game industry since 2007 and had worked in many projects. The project that he is most proud of is the game titled March of Empires. He loves his job as a character artist especially when he is given freedom to do his own concepting and ideas. His advice for everyone just starting out is to spend lots of time learning software programs, be efficient and fast, and also spend many hours learning the anatomy, studying faces, and muscles underneath the skin. As every profession, to be good at something, you have to practice a lot. He recommends students to always look for improvement and never settle. He believes good things require sacrifice of time and other pleasures and this can turn your passion into a profession.

COURSE INFO

In this course, we will make a high resolution character that we sculpted in Zbrush ready for production. First, we will start by exporting the high poly parts using the decimation master tool in Zbrush. Then we will import them in 3ds Max and start making the low poly by retopologizing the decimated meshes. We will learn how to retopologize, make the most out of our forms and follow the silhouette with fewer polygons. Then we will make the UV coordinates for our low poly in 3ds Max with little help from Zbrush. After that, we will bake the textures from high to the low poly using Substance Painter. Then we will continue in Substance Painter to make the texture. You will learn how to create realistic painted metal, scales, dirt and more. We will make our textures super detailed using various layering techniques and strategic hand painting. We will even go through the process of creating emissive materials to further enhance our model. We will present our model using Substance Painter’s Iray Render and then later on put it inside Marmoset to create a turntable video that will allow us to display our model in the best possible light. At the end, our amazing model will be ready for animation and game engine.

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