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Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX

Arnold, Maya, Nuke - Intro to 3D Rendering Live Action VFXIntro to 3D Rendering Live Action VFX

 

Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX : Render photorealistic CGI into your filmed footage! This Maya / Arnold training course is intended for those who want to learn how to integrate CG with live action footage.

Requirements

  • Have a beginner knowledge inside of Maya
  • Have beginner knowledge of Arnold
  • Have beginner knowledge of Nuke
  • Have a computer with a powerful enough GPU and CPU, and RAM, for Maya / Arnold use
  • Have enough hard drive space for the project file, and internet fast enough to download it (5gb)

We cover aspects like camera tracking, rendering and integrating with HDRIs, blending multiple projections in Maya, creating shaders for realistic materials, and wrapping it up with rendering the correct passes out for Nuke compositing.

Why learn from this course?

This course is intended for individuals looking to have a better grasp about rendering CG into real life. You are getting the know-how and correct processes to be able to achieve this, as well as learning the deeper techniques in order to apply it to your own projects later on. It also builds a foundation for the CG compositing aspect, which comes after lighting and is extremely important for a great final image.

Your instructor has worked on feature films such as:

  • Star Wars: The Rise of Skywalker
  • Avengers: Endgame
    X-Men Apocalypse
  • The Mandalorian
  • Fantastic Beasts and Where to Find them
  • ….And many more.

First, what do I need to know entering this course?:

  • A beginner knowledge of Maya and Arnold
  • A beginner knowledge of how the hypershade works and materials work in Arnold
  • A beginner knowledge of Nuke and Nuke’s interface [Preferred, but not absolutely necessary. Most of the class is inside of Maya.]

Who this course is for:

  • Aspiring CG Artists who want to learn to render CGI into real footage
  • Lighting Artists, CG Generalists, and Compositors
  • VFX Students or enthusiasts

What you’ll learn

  • Lighting and Shading a CG Object to match a real scene
  • Using HDRIs to light an object
  • Creating water drips on the surface of CG
  • Using camera projections in Maya
  • Blending multiple camera projections
  • Using Arnold Physical Shaders
  • Using Arnold Shaders to capture shadows and reflections on real footage
  • Creating emission lights
  • Setting up render passes for Nuke Compositing
  • Creating ID mattes for secondary grading
  • Creating a “bash comp” in Nuke to test our renders
  • Using Arnold nodes to adjust textures
  • Dealing with real-world scene scaling
  • Rendering AOVs in Arnold / Maya

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