Creating Modular Game Assets
Creating Modular Game Assets in Maya : At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you’ll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you’ll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you’re finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.
Contents :
- Setting up for Success
- Building Your Building Blocks
- Adding Sculptural Details with ZBrus
- Creating Textures with Substance Painter
- Creating Collision
- Assembling the Framework in Unity
- Assembling the Framework in Unreal
- Adding Details and Packing It Up
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