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Creating Low Poly Trees in 3ds Max

Creating Low Poly Trees in 3ds Max

Creating Low Poly Trees

 

Creating Low Poly Trees : Learn how to create realistic poly models for use in your game engine of your choice. In this course, Creating Low Poly Trees in 3ds Max, you’ll learn the workflows used in creating low-poly models, seamless textures, and using opacity maps for a realistic tree. First, you’ll learn how to model the tree trunk base mesh and branches using the path deform modifier. Next, you’ll learn how to use Adobe Photoshop and xNormal to generate diffuse specular opacity and normal maps. Then, you’ll learn how to use the generated maps to create advanced materials for application on the base mesh and foliage. Finally, you’ll learn how to apply foliage to the base mesh using a path constraint and fixing the foliage vertex models. By the end of this course, you’ll have an understanding of the correct modeling and texturing techniques required to create low-poly, realistic, foliage-based models.


  • Modeling the Tree Trunk Base Mesh    20m 32s

Setting Reference        3m 44s
Modeling the Trunk        11m 59s
Unwrapping the Tree Trunk        4m 48s


  • Texturing the Tree Trunk Base Mesh & Adding the Branches    26m 30s

Seamless Textures        9m 40s
Branch Creation        9m 17s
Modifying the Model        7m 32s


  • Creating & Applying Foliage    48m 48s

Creating Texture Maps        12m 22s
Applying Textures to a Plane        11m 37s
Applying Foliage        5m 50s
Fixing Vertex Normals        14m 33s
Final Adjustments, Reducing the Poly Count        4m 24s

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