Creating High-Res Game Assets in ZBrush and 3DS Max

Uartsy - Creating High-Res Game Assets in ZBrush and 3DS Max

Creating High-Res Game Assets

 

Creating High-Res Game Assets : David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.

The 5 most important lessons:

  • Develop a efficient and effective 3DsMax and Zbrush workflow.
  • How to create stunning high-res assets for a game production pipline.
  • Create custom alphas in Photoshop and Zbrush for detailing.
  • Understand additional detailing techniques using Plug-Ins.
  • Properly present your work in a professional manner.

Contents :

  • Lecture 1  16:26  Developing your Workflow-Max
  • Lecture 2  11:58  Brick Wall-ZB
  • Lecture 3  21:29  Managing Workflow- ZB & Max
  • Lecture 4  13:34  Modeling main forms-Max
  • Lecture 5  12:53  Modeling pipes etc.-Max
  • Lecture 6  15:51  Applying pipes and exporting to ZBrush from 3DSMax
  • Lecture 7  10:45  Making alphas-ZB & PS
  • Lecture 8  21:19  Finishing up Column-ZB
  • Lecture 9  12:06  Texturing the Concrete
  • Lecture 10  14:44  Adding Damage & Plug-Ins
  • Lecture 11  07:17  Presentation

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