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Environmental Design and Illustration

Environmental Design

 

Environmental Design and Illustration : In this course, Aaron will demonstrate the critical importance of a complete design process. From traditional ideation sketching and exploration, students will learn how to bring personality and a feeling of depth and history to their designs. Then, using 3d Coat and Modo, initial ideas will be brought into a 3d space where many refinements can easily be made, and the foundation of a finished rendering is built. Lastly, using Photoshop, the 3d rendering will be completed into a final illustration that maintains the character and intent of the very first sketch.

Aaron Limonick has worked in the entertainment industry since 2004. Born and raised in Los Angeles, he studied illustration at Art Center College of Design and began gravitating towards the collaborative effort that entertainment lends itself to. Through a fellow artist, he got his first job working for Activision at Neversoft Entertainment. After working on several games at Neversoft, including developing the original ip, “ GUN”, he moved to San Diego and worked at High Moon Studios for over 4 years. Here, he worked on pitch artwork for multiple Vivendi Universal projects, as well as developing the 1980’s-based reboot, “Transformers: War for Cybertron” under Activision.

Having worked on feature films, feature animation, television, theme park design, fashion, advertising, and VR, Aaron has used his illustration and design skill-set in many diverse creative environments. Over the years he has worked for studios such as LEGO, Disney, Rhythm and Hues, Method Studios, Paramount, 20th Century Fox, Blur, and Mirada.

In 2011 Aaron joined Sony at Naughty Dog Inc. and was a Lead Concept Artist on Uncharted: The Lost Legacy, 2017, and now is in development on The Last of Us: Part II.

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