Creating an Alien Helmet
Creating an Alien Helmet in V-Ray for Maya and NUKE : In this NUKE tutorial, we’ll discuss how to integrate a 3D helmet into a live action plate. Some of the major topics that we will be discussing throughout this course will include photogrammetry in PhotoScan, object tracking in PFTrack, shading, lighting, and rendering in V-Ray for Maya and compositing in NUKE. By the end of this NUKE training, you’ll have a deeper understanding of how to integrate your own 3D assets into a live action plate.
Software required : Agisoft Photoscan Standard Edition 1.1.2, PFTrack 2015.1.1 , mocaPro 4 and MochaImport+.
- Idea and preproduction of the alien helmet
- Exploring production and post production
- Choosing tools for creation
- Using photogrammetry in Photoscan
- Tracking a 3D Object in PFTrack
- Retouching tracking markers with Mocha Import+ for NUKE
- Stitching spherical HDR in Autopano Giga and fixing the nadir in NUKE
- Setting up the Maya 3D scene
- Shading and Lighting in V-Ray 3 for Maya
- Setting up Render Elements in V-Ray for Maya
- Discussing the general NUKE setup
- Applying subsurface skin glow effect with Beauty pass and UV pass
- Setting up the shadows and deep holdout
- Deep depth of field and 3D render integration
- Deep EXRs and the UV render pass
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