Creating an Advanced Cinematic Character – Vagrant Knight

Creating an Advanced Cinematic Character – Vagrant KnightCreating an Advanced Cinematic Character

 

Creating an Advanced Cinematic Character – Vagrant Knight : In this tutorial, we will dive into the process of creating a high-detail and lifelike character model, covering the contents of references, modeling, facial details sculpting, techniques for creating photorealistic hair, texturing for skin, hair and leather.

You will learn how to create a CG cinematic character with multiple 3D software. In the end of this tutorial, your skills will be improved to next level.

In this tutorial, we will focus on techniques for hair creating, texturing for skin, metal and leather materials . We will provide you with the related project for you to learn easier

Heads up:

Preparation is crucial. Having a good reference of character, appearance,dressing style makes things easier in modeling. In this tutorial, we will share with you how to create more delicate skin and more realistic materials

It was 27hours tutorials, and we added in another 5 hours to fulfil your inquires on advanced modeling design! It is now 32 hours long! Beside the V-Ray rendering, the additional 5 hours are going to focus on Arnold5.0 rendering! Sure that’s exciting   news! Can’t wait to start!

Chapter One: Preparation and Base Mesh

In this chapter, we will start by defining a character concept and collecting relevant resources and then we will go for creating low poly for the character.

  • Preparing resources and references
  • Sculpting a low-poly head
  • Creating outfits : Part 1
  • Creating outfits : Part 2

Chapter Two: Preparation and Base Mesh

In this chapter, we will complete the head sculpting and cloth creating.After that, we will create high poly for outfits and then test the skin textures and materials.

  • Detailing the face part
  • Painting details in skin textures using Mari
  • Creating high poly for armors : Part 1
  • Creating high poly for armors : Part 2

Chapter Three: Textures and Materials

In this chapter, we will create textures for the character with Mari and Substance Painter, and then finish the materials with Maya.

  • Coloring skin with Mari
  • Rendering and adjusting materials
  • Painting materials for armors
  • Painting materials for leather

Chapter Four: Creating Hair with XGen

We will learn how to use XGen to create hair and render it by using V-Ray.

  • Eyebrows, eyelashes and beard
  • Hair and beard
  • Marten cape
  • Hair rendering

Chapter Five: Rendering and Compositing

In this chapter, we will start to set up the layout of lights and channels for exporting, and then adjust the final image in Photoshop.

  • Adjusting lights
  • Using AOV channel
  • Adjusting the final image in PS : Part 1.
  • Adjusting the final image in PS : Part 1

 

Watch the Introduction Video:

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