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Creating a Map for Strategy Games, Unity 3D

Creating a Map for Strategy Games, Unity 3DCreating a Map for Strategy Games

 

Creating a Map for Strategy Games, Unity 3D : How to create a map where the hero can move from level to level? This is a fairly common question. The answer to this question seems simple. However, there are a few nuances worth discussing. This course will cover all these nuances in detail to save your time. During this course you are going to learn how to create a map where a player can choose levels moving a hero from one level to another. A hero will move along the curved road so you are gonna learn how to move gameobjects along the curved line. The knowledge you will gain in this course can be used for other genres as well, for example, for the genre of tower defense where monsters must move according to certain rules. Each video will be either practical or theoretical. You can skip the theoretical videos if you already know the topic of the lecture well.

Requirements

  • You can start from scratch

The topics covered:

Ideas shared:

  • How to teach a hero to move along a curved line?
  • How to distinguish completed levels from uncompleted levels?
  • How to manage scripts?
  • How to structure the data correctly?
  • How to make an arrow fly in an arc?
  • How to fire the projectile with Physics (Catapult fires)

Unity and C# topics

  • Basics of OOP
  • Animations
  • Else-If Statements
  • Variables, Types
  • Classes and Objects
  • Canvas and Images, anchors and aspect ratio
  • Prefabs
  • Arrays multi-dimensional array, jagged array
  • Scriptable Objects
  • C# Methods, ref, out, in
  • etc

The course is good for those who wants to save time . The course will be updated frequently for additional ideas.

Who this course is for:

  • For beginners and experienced game developers

What you’ll learn

  • Unity, C#, Creating a Level Map

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