Complete guide Action horror 3D game in Unity 2020
Complete guide Action horror 3D game
Complete guide Action horror 3D game in Unity 2020 : Hi, my name is Jan Jileček and I am a professional game developer with master’s degree in computer science and I’ve been developing games since 2011. My most well known game is Jung’s Labyrinth, a kind of a psychological exploration game, developed in Unity.
Requirements
- At least minimal knowledge of coding – if conditions, for loops
We will go through everything you need to create a mature 3D game, where you have the special power of telekinesis to defend yourself against hordes of enemies. I will take you through every step of the creation process and we will create the game together from scratch.
This course will teach you how to:
Prepare your environment
- Install Unity 2020 and Rider for C# development
- Set up your game development environment
Create your first game
- Use Unity Asset store
- Import 3D models from Sketchfab
- Import animations from Mixamo
- Control animations from a script
- Handle input controls
- Code a basic 3D player controller
- Implement gravity
Design gameplay and add special powers
- Add zombie enemies
- Code enemy spawner
- Code basic enemy AI
- Code a health system for the player
- Code TELEKINESIS as a special power
Tweak the game to look amazing
- Use sound effects and create a sound system
- Model the terrain, paint trees and grass
- Add atmosphere with the lighting system
- Enable CLOTH SIMULATION for the player’s cape
- Design GUI elements for health etc.
- Import extra fonts, sounds and music
- Create a score system, win and lose scenarios
- (Optional) AURA 2: Add fog and volumetric light
Who this course is for:
- Beginning and Intermediate game developers
- Unity beginners
- Curious artistic types
What you’ll learn
- Game development basics
- Use Unity 2020 and Rider for C# development
- Code a basic 3D player controller
- Import 3D models from Sketchfab
- Use Unity Asset store
- Import animations from Mixamo
- Handle input controls
- Implement gravity
- Design gameplay and add special powers
- Code TELEKINESIS as a special power
- Add zombie enemies
- Code enemy spawner/generator
- Code basic enemy AI
- Code a health system for the player
- Tweak the game to look amazing
- Use sound effects and create a sound system
- Model the terrain, paint trees and grass
- Add atmosphere with the lighting system
- Enable CLOTH SIMULATION for the player’s cape
- Design GUI elements for health etc.
- Import extra fonts, sounds and music
- Create a score system, win and lose scenarios
- Build the game into an executable
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