Complete Game Character Workflow 02
Complete Game Character Workflow 02 Texturing Rendering : This course demostrates the process of texturing, making materials, lighting, and rendering of a complete character in depth.It is following the character modeling series and continues on the rest of the character createion, It covers state of the art techniques and tools to bring a modeled character to life and beyond. Substance, PBR workflow, Unreal Engine realtime rendering will be taught in detail. Color, Composition and Lighting will also be introduced in order to help the student to achieve good aesthetic. Many other small trick including animation, quick rig, and dynamic simulation will also be demostrated in the course to give the student more power on their presentation.
Requirements
- Basic understanding of Character Modeling and UV
- Know your way around Maya
- Paitient and Enengy!
Who this course is for:
- Beginner to Advanced Character Artists
- Technical Artists
- UE4 Game Developer
What you’ll learn
- Character Texturing
- Substance Designer
- Substance Painter
- Mari
- Unreal Engine 4 Basic and Advanced Materials
- Unreal Engine 4 Lighting
- Unreal Engine 4 Sequencer
- Xgen for Character Modeling
Watch the Introduction Video :
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