Cloud Blender – Track Match Blend 1-2

Cloud Blender - Track Match BlendTrack Match Blend

 

Track Match Blend 1-2 :

Blender VFX Workflow pt. 1

One of Blender’s strengths is the tight integration of modeling, rendering, and compositing. Blender 2.61 has made this integration even tighter with the new camera-tracking module, the MovieClipEditor. Importing footage, tracking and solving the camera motion, rendering, and compositing can now all be done in one smooth workflow, all inside Blender.

About Sebastian Koenig

Sebastian König is a 3D Artist and Blender Foundation Certified Trainer. As a freelancer he uses Blender in his every day work, doing modeling, motion tracking, and VFX for various clients. In 2012 worked on the Blender Foundation’s latest open movie Tears of Steel as Matchmover, Compositor and VFX Supervisor. Since 2013 he is working at blendFX, a small FX and animation studio in Leipzig. Apart from his work as a 3D and VFX artist, he also provides training and consulting, teaching Blender to students as well as companies.

Blender VFX Workflow pt. 2

Track, Match, Blend 2 is a follow-up course about how to create Visual Effects with Blender. This includes camera and object tracking; rendering and compositing 3D elements into live-action footage; masking, keying, and rotoscoping; as well as set extensions, retouching, and footage cleanup.

Blender’s tracking module has seen a lot of improvements since the first Track, Match, Blend came out in early 2012. During the production of the open movie “Tears of Steel” the MovieClipEditor was thoroughly tested, improved, and polished. Since then, new features have been added, the layout has been improved, and new workflows established. Time for an upgrade!

Track, Match, Blend 2 shows you how to create visual effects with Blender. That includes camera and object tracking; rendering and compositing 3D elements into live-action footage; masking, keying, and rotoscoping; as well as set extensions, retouching, and footage cleanup.

About Sebastian Koenig

Sebastian König is a 3D Artist and Blender Foundation Certified Trainer. As a freelancer he uses Blender in his every day work, doing modeling, motion tracking, and VFX for various clients. In 2012 worked on the Blender Foundation’s latest open movie Tears of Steel as Matchmover, Compositor and VFX Supervisor. Since 2013 he is working at blendFX, a small FX and animation studio in Leipzig. Apart from his work as a 3D and VFX artist, he also provides training and consulting, teaching Blender to students as well as companies.

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