CityEngine in VFX Shot Based Approach
CityEngine in VFX Shot Based Approach : In this seven hour lecture, Matthias Buehler discusses the creation of procedural digital film sets. He focuses on a practical approach towards efficiently translating concept art into a procedurally generated set, addressing the important topics of directability and designing the modeling procedures for a specific, shot based application. He continues with introductions to Esri CityEngine and NextLimit’s Maxwell Render. Further on, he presents an example of a near-futuristic Dubai-esque set in CityEngine, then continues to show how to create a second, similar set from scratch. Using a proposed scripted render pipeline that allows rapid design iterations, he ports all geometries to Maya to render the scene in Maxwell Render, using the automatically referenced final shaders. Finally, he steps through a custom PhotoShop action, to retouch each rendering to final quality.
Contents :
- Training Outline
- Intro Matt And Favela Set
- Copyright Notes
- Training Focus And Goals
- Intro To CityEngine part 1
- Intro To CityEngine part 2
- Intro To Maxwell Render
- Intro To MEL And Python
- PRT Prefs
- Concept Art
- Project Setup
- Scripted Pipeline
- Render Setup
- Intro To CGA Part 1
- Intro To CGA Part 2
- Asset Creation
- Example Set And Rule Overview
- Set From Scratch Part 1
- Set From Scratch Part 2
- Post Work In Photoshop
- Outro
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