CINEMA 4D semi-unbiased rendering
CINEMA 4D semi-unbiased rendering
CINEMA 4D semi-unbiased rendering : This tutorial will definitely change the way you see rendering at CINEMA 4D and can sometimes totally substitute all main render technologies and features CINEMA 4D offers, because it can play a role of a true physical based rendering engine, but still pretty fast engine. It´s already here with tons of cool features and endless possibilities, such as highly-advanced multi-pass, natively-supported features like Mograph, instances, physical caustics and so on.
This new tutorial I created is about the rendering in CINEMA 4D. Yes, I know, almost all of us use at least one external rendering engine, but CINEMA 4D offers many really great rendering technologies. However beyond that, we’re always on the lookout out for more advanced techniques that provide much more realistic looking pictures. It´s the main reason why so many external rendering engines exist. Just take this list, it´s full of interesting solutions such as: Arnold, VRay, Octane, Corona, Thea, Indigo, Furryball, Iray, etc.
I really do love CINEMA 4D. To me, it’s like an onion. You can dive into the application, swimming deeper and deeper, finding features you would have never anticipated. Such is the topic of this tutorial. The technique I’ve discovered is a milestone for me personally. It totally changed the way I see rendering at CINEMA 4D.
Surprisingly, the tutorial is about the rendering we already know! CINEMA 4D offers yet another render engine like you’ve never experienced before. The rendering engine, or should I say, the rendering approach covered in the tutorial will completely change your mind about CINEMA 4D’s rendering capabilities. It´s something that´s very close to semi-unbiased-based engines such as Arnold, Octane or Thea Presto; and it also produces strikingly realistic renders with a fraction of preparation time.
No worries, it is not nearly as slow as you fear.
The tutorial will definitely change the way you see rendering in CINEMA 4D, especially open scenes like exterior, automotive, packaging design, product designs, engineering and so on. It can also be used in interior shots; though it may take slightly longer, it will generate incredible and physically accurate results.
The hidden engine I will show you may be able to totally substitute all of the main render technologies and features CINEMA 4D offers, because it can play a role of a true physical-based rendering engine, operating at a much faster pace. If are you looking for something close to semi-unbiased rendering engines such as Arnold, hold on. It´s already here with tons of cool features and endless possibilities, such as highly-advanced multi-pass, natively-supported features like Mograph, instances, physical caustics and so on.
The tutorial features :
- Absolutelly unique rendering semi-unbiased approach in CINEMA 4D!
- More than 2 hours of very advanced rendering techniques!
- The full semi-unbiased “Kid Bike” project is included!
- The Tube project also includes all commonly used illumination setups such as lights, AO and GI
Two simple caustics projects are included - Also covers a post-production process (primarily using BlackMagicDesign Fusion, though you may also use any other application you prefer)
Who is the training intended to :
- CINEMA 4D R16 Prime users (Broadcast and above packagies are recommended for the Physicle camera/rendering features)
- A post production package is recommended (is´t necessary)
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