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CINEMA 4D R18 Essential Training : Product Visualization

CINEMA 4D R18 Essential Training : Product Visualization and Design

CINEMA 4D R18 Essential Training

 

CINEMA 4D R18 Essential Training : Enrich your understanding of how to work with materials and lighting in CINEMA 4D (C4D), and see how to incorporate these techniques in your product visualization workflow. In this course, review core C4D concepts, discover how to work with models that are not in the native C4D format, and see how to build different kinds of materials—bumpy, luminous, reflective, and refractive—as well as how to work with existing materials on imported models. This course also shows how to work with cameras to create effects such as depth of field, how to use Global Illumination and other lighting methods to enhance the realism of your renders, and more.

This is an introductory course, but if you’re brand new to C4D, check out CINEMA 4D R18 Essential Training: The Basics. In that course, instructor Andy Needham starts from the very beginning, introducing you to the interface and other basic concepts to help you understand what C4D is and how it functions.


Contents :

  • Modeling with splines
  • Creating and applying materials
  • Determining which renderer to use
  • Adding a camera
  • Changing camera settings
  • Adding depth of field
  • Creating and manipulating light sources
  • Creating a simple photographic studio
  • Using ambient occlusion
  • Setting up multipass renders
  • Creating takes and using overrides
  • Color correction using mattes

1. Product Visualization

What is product visualization?    1m 28s
How is C4D used for product visualization?    1m 52s
Examples of work    3m 19s
Big picture concepts    4m 50s

2. Working with Models

Understanding the hierarchy    5m 20s
Manipulating models    4m 21s
Importing models    4m 2s
Working with subdivision surfaces    6m 41s
Using splines to alter models    1m 43s
How to create a cross-section of a model    6m 42s

3. Materials and Textures

What are materials and textures?    4m 8s
Creating and applying materials    8m 13s
Bumpy materials    5m 18s
Luminous materials    3m 45s
Reflective materials    3m 58s
Refractive materials    4m 11s
Applying materials with alpha channels    4m 58s
Modifying existing materials    8m 32s

4. Rendering Basics

What is rendering?    2m 55s
Basic render settings    5m 19s
Which renderer should I use?    54s
Differences between standard and physical    8m 58s

5. Working with Cameras

Adding a camera    4m 39s
Changing camera settings    3m 7s
Adding depth of field    11m 54s

6. Lighting Environments and Global Illumination

Product shot lighting concepts    5m 23s
Creating a simple photographic studio    5m 28s
Adding lighting to the photographic studio    10m 14s
What is Global Illumination?    2m 56s
Global Illumination settings    8m 16s
Lighting with HDRIs    11m 19s
Polygonal lighting    5m 44s
Using ambient occlusion    4m 8s
GI and AO tips and tricks    10m 27s

7. Setting Up Multipass Renders and Takes

What is multipass rendering?    2m 28s
Setting up multipass renders    7m
Creating mattes to isolate objects    4m 45s
Creating takes and using overrides    4m 42s
Render takes using tokens    4m 16s

8. Adding Finishing Touches

Compositing mutipass renders    2m 58s
Color correction using mattes    9m 53s
Adding finishing touches and exporting    4m 11s

9. Challenge

Challenge overview    2m 45s
Solution: Camera, materials, and lights    10m 18s
Solution: Takes, settings, and output    9m 55s
Solution: Compositing    9m 41s

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