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Military Game Asset Creation in Blender & Marmoset

Military Game Asset Creation in Blender & MarmosetMilitary Game Asset Creation

 

Military Game Asset Creation in Blender & Marmoset : Learn how a professional prop artist works when creating props for games. You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, Cloth Simulation, Texture Baking, Texturing, Rendering – and much more!

Requirements

  • For this course you will already need a basic understanding of Blender3d, Substance painter and Marmoset Toolbag

BLENDER AND MARMOSET TOOLBAG

All the modeling, UV mapping, and cloth simulations are done in Blender, Texturing will be done using Substance painter and a little bit of photoshop and the final rendering will be done within marmoset toolbag 4.

You will learn everything needed to create the asset shown in the images and trailer from scratch, next there will also be a bonus chapter that will show a timelapse of a scene creation inside of unreal engine 4 (please note this scene is not included in the sourcefiles)

18 HOURS REALTIME

Everything is shown in realtime with over 18 hours of content – You can follow along with every single step – from the first model in Blender to texturing in Painter to rendering in marmoset. There is only a very small narrated timelapse in the middle of the tutorial that goes over a very time consuming and repetitive function. but you do not have to worry about anything, everything will be explained in detail!

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, and Marmoset Toolbag 3/4– Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

TOOLS USED

  • Blender 2.8+
  • Marmoset Toolbag 4
  • Substance Painter
  • Photoshop

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist and material artist.

CHAPTER LIST

There’s a total of 65 videos split into easy to digest 20-minute chapters

  • 01-06 – Creating Our Pallet – Blender
  • 07-15 – Creating Our First Crate – Blender
  • 16-24 – Creating Our Second Crate – Blender
  • 25-29 – UV Unwrapping Our Crates – Blender
  • 30-31 – Creating Our Cardboard Box – Blender
  • 32-34 – Baking Our Assets – Marmoset Toolbag 4
  • 35-39 – Texturing Our Pallet – Substance Painter
  • 40-47 – Texturing Our Crates – Substance Painter
  • 48-52 – Texturing Our Cardboard Box – Substance Painter
  • 53 – Assembling Our Pile – Blender
  • 54-56 – Creating Our Plastic– Blender
  • 57-61 – Creating Our Straps– Blender
  • 62-64 – Final Polish – Blender + Painter + Marmoset
  • 65 – Bonus Chapter – Unreal Engine 4

Who this course is for:

  • Semi Beginner to Intermediate 3D Artists

What you’ll learn

  • Creating game ready assets using Blender3d, Substance Painter and Marmoset
  • High and Low poly Modeling Techniques in Blender3D
  • High Quality Texturing Techniques in Substance Painter
  • Rendering using Raytracing in Marmoset Toolbag 4

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