Introduction to FX using Houdini
Introduction to FX using Houdini : Spencer Lueders is currently a FX Lead at Sony Pictures Imageworks in Los Angeles. CGWorkshops is lucky enough to have Spencer back with his 8 week online, fully mentored Houdini training course. Spencer will cover a variety of material and get into many technical low level concepts, such as the maths, geometry, and trigonometry involved in gaining complete control over an effect. When it comes to making great FX, there aren’t any pushbutton solutions. This course helps to lay that groundwork to understand what is going on under the ‘hood’. Spencer will take you stepbystep through the construction using production techniques in Houdini right from looking at the UI and procedural modeling in Week 1, and eventually on to particles, grains and fluids. You will cover methods that give complete control when you’re creating cracks, dust and debris, dissolving effects, as well as procedural animation and modeling, to name a few. Finally, you’ll bring in the various elements you have created together in one final scene.
Contents :
- Week 1 – The Always Exciting Part – Learning the UI and Constructing a Model
- Week 2 – Copies are Cool, Copies are Cool, Copies are Cool – The Copy Operator and Noise
- Week 3 – POPs is the Magic Word – Introduction to Particles
- Week 4 – Is it me Or Are Particles Lazy? – Building Particle Emitters
- Week 5 – Other Fun Particle Tricks To Show Your Friends – Dissolving Geometry
- Week 6 – Sims are for Sucka’s! – Procedural Methods to create FX without simulation
- Week 7 – Let’s Flip for FLIP fluids – Introduction to FLIP fluids
- Week 8 – I Want To Be a Houdini When I Grow Up – Bringing It All Together
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