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SciFi Weapon Design in Blender

SciFi Weapon Design in BlenderSciFi Weapon Design

 

SciFi Weapon Design in Blender : This course will cover a fun and creative way to learn hard surface modeling in Blender by creating a beautiful SciFi weapon from scratch. You will learn how to block out the model, detail it, use hard-surface techniques for clean composition, and apply materials to give it a beautiful final render, all done completely within Blender.

Requirements

  • Knowledge of Blender’s UI and basic toolset (moving, extruding, scaling, modifiers, etc)
  • Basic computer knowledge

What will the course cover?

  • Hard Surface Modeling
  • Boolean and Bevel techniques
  • How to clean up shading errors
  • How to fix artifacts and mesh distortions
  • Vanilla (no addons) Blender workflow
  • Boolean cleanup
  • Topology Fixes
  • Subdivision Surface workflow with booleans
  • Materials
  • Lighting
  • Composition
  • Rendering

Amongst other topics, these are the primary points of focus. Specifically, you will learn not only how to model, but also how to clean up common issues involving bad shading and mesh artifacts. The ability to model and then clean up these errors is essential, and this course will cover everything you need to know for hard surface modeling.

Overview

We’ll start by setting up the correct proportions using a reference photo. Although this is a SciFi model, it still needs to make sense, so we’re going to make sure we get the trigger, barrel, grip, and things like that in the correct locations. After that, it will all be smooth sailing into making our own unique design.

Next, we will discuss how to properly use booleans and modifiers to create our own visual aesthetic without the need for a lot of geometry. Along the way, we will encounter common modeling problems and shading errors, which we will fix on the spot. We will also move our focus onto how to practically use bevels in our workflow, to avoid shading errors and artifacts in the first place.

Lots of people are also intimidated by subdivision surface modifiers with booleans. Don’t be. The concept it actually quite easy once you wrap your head around the concept. We’ll have several examples of combinations of subsurf, booleans, and bevels all in one object, with absolutely flawless shading.

Our personal favorite part of this course is working with materials and rendering the model after it’s complete. Composition is something that needs to be considered, as it can be the difference between your model looking out of this world and beautiful or cheaply made. The course will cover how to use proper material settings, HDRI lighting, reflectors, and camera angles to achieve an aesthetically pleasing render. Best of all, no more waiting hours for your render! We’ll show you some tricks that we both use personally to render our images in mere minutes.

We will also have an EXTRA section covering additional compositing in Photoshop. It is not required but will help your render ‘pop’ a bit more for your portfolio.

You’ll also be protected by Udemy’s 30-day money back guarantee for a stress-free purchase, so if this course isn’t for you, you do not have to worry.

Conclusion

Whether you’re a seasoned hard-surface modeler, or a beginner in Blender or modeling in general, this course will present a series of important and practical modeling techniques to get you up to speed in 3D modeling quicker than most YouTube tutorials may be able to do. We believe that courses geared too much towards one skill level results in a disconnect of information and learning, so we’ve made this easy enough to understand for beginners, but technical enough for advanced users to pick up on. This course will make you confident in 3D modeling and hard surface and you’ll leave feeling ready to tackle your own modeling projects.

Who this course is for:

  • Beginner Blender users curious about hard surface modeling
  • Experienced Blender users looking to get more into 3D modeling and hard surface workflows
  • 3D artists looking to make a transition into Blender
  • Artists looking to understand materials

What you’ll learn

  • Hard Surface Modeling
  • 3D Modeling
  • Lighting
  • Rendering
  • Composition
  • Materials
  • Blender
  • Fixing Shading and artifact issues
  • Boolean and Bevel workflow

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