CGMA – Rigging for Games
Rigging for Games
Rigging for Games : An 8-week course focused on developing game-ready rigs in Maya
Develop realistic rigs ready for gaming
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
COURSE FORMAT: Standard
LECTURE TYPE: Pre-recorded
FEEDBACK: Individual recordings
DURATION: 8 weeks
MATERIALS: Autodesk Maya
SKILLS LEVEL: Intermediate
PREREQUISITES: A basic understanding of rigging and scripting will help but is not necessary; basic knowledge of Maya is expected.
WHAT YOU’LL LEARN
The more you know, the better.
Week 1 | Intro to Rigging
The differences between joints and transforms | Constraints and vector math | ikSCSolver vs ikRPSolver | Controller creation, explanation about shape nodes
Week 2 | Component Rigging 1: Legs
Simple ik leg setup | Reverse foot chain | Advanced footroll mechanics | No-flip ik | Discuss hind leg setup (creatures)
Week 3 | Component Rigging 2: Arms
ik & fk arm | Blending + discuss space switching | Fingers | Clavicle setup
Week 4 | Component Rigging 3: Spine & Head
Ribbon spine vs spline ik | Simple head | Local to global manipulation | Discuss squash & stretch
Week 5 | Rig Clean-up & Additional Helper Joints
Connecting components together | Creating roll-joints for arms and legs | Helper joints | Colors and naming
Week 6 | Clean Skeleton for Engine Integration
Segment scale compensation & scale | Rig component skeleton vs clean export skeleton | Python scripting + discuss how to automate the rigging process
Week 7 | Skinning
Maya skin bind options | Weight painting | Using skinning tools
Week 8 | Final Steps: Debugging and Reverse Engineering a Rig
With the knowledge learned from this course, see if students know how a rig works when looking at the connections | Understanding why a problem might exist and how to solve or prevent it | Finalizing rig
Watch the Introduction Video :
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