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CGMA – Rigging for Games

CGMA - Rigging for GamesRigging for Games

 

Rigging for Games : An 8-week course focused on developing game-ready rigs in Maya

Develop realistic rigs ready for gaming

This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.

COURSE FORMAT: Standard

LECTURE TYPE: Pre-recorded

FEEDBACK: Individual recordings

DURATION: 8 weeks

MATERIALS: Autodesk Maya

SKILLS LEVEL: Intermediate

PREREQUISITES: A basic understanding of rigging and scripting will help but is not necessary; basic knowledge of Maya is expected.


WHAT YOU’LL LEARN

The more you know, the better.

Week 1 | Intro to Rigging

The differences between joints and transforms | Constraints and vector math | ikSCSolver vs ikRPSolver | Controller creation, explanation about shape nodes

Week 2 | Component Rigging 1: Legs

Simple ik leg setup | Reverse foot chain | Advanced footroll mechanics | No-flip ik | Discuss hind leg setup (creatures)

Week 3 | Component Rigging 2: Arms

ik & fk arm | Blending + discuss space switching | Fingers | Clavicle setup

Week 4 | Component Rigging 3: Spine & Head

Ribbon spine vs spline ik | Simple head | Local to global manipulation | Discuss squash & stretch

Week 5 | Rig Clean-up & Additional Helper Joints

Connecting components together | Creating roll-joints for arms and legs | Helper joints | Colors and naming

Week 6 | Clean Skeleton for Engine Integration

Segment scale compensation & scale | Rig component skeleton vs clean export skeleton | Python scripting + discuss how to automate the rigging process

Week 7 | Skinning

Maya skin bind options | Weight painting | Using skinning tools

Week 8 | Final Steps: Debugging and Reverse Engineering a Rig

With the knowledge learned from this course, see if students know how a rig works when looking at the connections | Understanding why a problem might exist and how to solve or prevent it | Finalizing rig

Watch the Introduction Video : 

 

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