CGMA – Intro to Production Modeling

CGMA – Intro to Production ModelingIntro to Production Modeling

 

Intro to Production Modeling : A 6-week course in which students experience the expectations, techniques, and knowledge required for modeling in a production pipeline

Create models for a production pipeline

The aim of this course is to expose you to all of the things you’ll need in order to be successful in a professional work environment as a 3D modeler. During this class, you’ll learn how to streamline yourself to be a fast, efficient, and effective 3D artist. One of the core issues that junior artists face when working at a large company is learning how to acclimate to the studio environment. This course will teach you what the expectations are for production modeling and what it’s like to work on a production team. You will be creating models that are production friendly using the tools, techniques, and practices that are taught throughout the course. These apply to the game, film, and animation industries. You will create props from provided concept art, and at the end of the class you will assemble them into a scene–creating a vignette you can show in your portfolio or your demo reel.

COURSE FORMAT: Live Format

LECTURE TYPE: Live Format

FEEDBACK: Individual recordings

DURATION: 7 weeks

MATERIALS: Maya (or equivalent) *Note: Students qualify for a free 3-year Educational license from Autodesk. Please visit their site for more details.

SKILLS LEVEL: Intermediate

PREREQUISITES: A basic knowledge of Maya and some Zbrush | Course Pre-req: Intro to Maya


WHAT YOU’LL LEARN

The more you know, the better.

Week 1 | Aesthetics

Interpreting concept and production art into models | Getting information about how your model will be used in production

Week 3 | Thinking Outside the Box

Efficient work flow | Customize the interface using hot keys, shelf tools, and marking menus

Week 4 | Refining / UV Part I

Refining your model | Quality Check preparation for UVs | Intro to UV workflow part 1

Week 5 | UV Part II / Final Quality Check

Intro to UV workflow part 2 | Final Quality Check ,Cleaning | Naming and Grouping

Week 6 | Presenting Your Work

Meeting deadlines | Showing your work to your supervisors and artistic directors | Ways of “selling” your model. | We will be touching on Arnold /Substance painter workflow using the hedgehog labs plugin, along with also how to present a model in viewport 2.0

Week 7 | Final Submission

Final Critques, and QA

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