CGMA – FX for Games with Fabio Silva

CGMA – FX for Games with Fabio SilvaFX for Games

 

FX for Games with Fabio Silva : An 8-week course on dynamic effects for a real-time game environment

Learn dynamic effects for games

In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.

COURSE FORMAT: Standard

LECTURE TYPE: Pre-recorded

FEEDBACK: Individually recorded

DURATION: 8 weeks

MATERIALS: Unreal Engine, Photoshop, 3Ds MAX, Maya

SKILLS LEVEL: Intermediate

PREREQUISITES: A basic understanding of how game engines/editors work, as well some image editing software knowledge


WHAT YOU’LL LEARN

The more you know, the better.

Week 1 | Introduction

Introduction to real-time VFX, differences and similarities between pre-rendered and real-time, constraints, pipeline differences | Types of work companies might expect or require from VFX artist in the games industry | Tools used in the industry that no one talks about before you start working: perforce, bug trackers, etc, and their functions | The basics: introduction to Unreal Engine 4 and Cascade

Week 2 | The Basics

The basics: continuation of Unreal Engine 4 particle systems | Attaching an effect to a character

Week 3 | Burning Barrel Effect

Complete burning barrel effect, integrated in the environment | We will tackle shaders, texture generation, flipbooks and so on

Week 4 | Complete the Weapon

Muzzleflash, impact, and aftermath (lingering smoke, sparks, refraction, etc.)

Week 5 | SciFi Energy Barrier

Sci-Fi shield, planning | Material setup, mesh creation, UVs

Week 6 | Level Effects Part 1

Level effects, theory, ways to go about it and techniques | How to manage level effects from a production standpoint | Plan the level | Start blocking effects for the level

Week 7 | Level Effects Part 2

Review of the effects blocking | Continue with the level effects

Week 8 | Finalize Environmental Effects

Review of last week’s progress | Rain environmental effects | Add any more extra touches and finalize the environmental effects | Presentation and portfolio tips

Watch the Introduction Video : 

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