Cert Prep Unity Materials
Cert Prep Unity Materials : Demonstrate your proficiency at using Unity for game development by becoming a Unity Certified Developer. In this course, follow Alan Thorn as he prepares you for the portion of the exam focusing on materials, lighting, and effects. Alan discusses creating materials, textures and mapping, transparency, and texture animation. He also helps you get started with lighting, exploring global illumination, light baking, area lights, and dynamic lighting. Plus, he covers ambient occlusion and bloom, depth of field and grain, and vignette and color grading.
Topics include:
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
1. Materials and Textures
- Materials overview
- Materials and textures
- Creating materials
- Textures and mapping
- PBR materials
2. In-Depth Materials
- Normal maps
- Self illumination
- Transparency
- Tiling and offsets
- Texture animation
3. Lighting
- Get started with lighting
- Light types
- Global illumination
- Light baking
- Area lights
- Dynamic lighting
- Emissive lighting
4. Post Processing
- Introducing camera effects
- Creating profiles
- Ambient occlusion and bloom
- Depth of field and grain
- Vignette and color grading
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