Building a Realistic Aerial Forest Scene
Building a Realistic Aerial Forest Scene in 3ds Max FULL : In this 3ds Max tutorial, we’ll learn how to assemble and generate a realistic aerial forest scene from scratch. We’ll look at understanding some complex shader setups before exploring how to logically vary plant distribution. By the end of this 3ds Max training, you’ll have a good understanding of how to keep a good balance of the artistic with the technical side while working with image-based lighting and post-processing passes in NUKE.
Software required : 3ds Max 2015 SP3+, Vray SP2, Adani Tools maxscript 0.95+, NUKE 8, Forest Pack Pro 4.3.7+.
- Setting up 3ds Max
- Understanding Xfrog plants and shaders
- Installing custom 3ds Max maxscripts
- Overview of scripts for Xfrog Plants with V-Ray
- Understanding relative linking 3ds Max files
- Exploring the iToo Forest Pack
- Continue exploring Forest pack features
- Building the aerial forest scene
- Advancing with the aerial forest scene
- Applying second forest instance
- Adding a third forest instance
- Understanding how to logically distribute the forest
- Overview of the final forest setup
- Lighting the 3D Forest scene
- Finalizing the plant shader
- Compositing the aerial forest scene
- Exercising the Zslice Tool
- Simulating wind movement to plants
- Creating reflection and specularity of CG Plants
- Producing fog and mist
- Adding atmosphere to the scene
- Implementing lighting animation in comp
- Exploring alternate lighting animation and camera movements
- Reviewing final renders and alternate concept stills
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