Modeling and texturing videogame props
Blender & Substance: Modeling and texturing videogame props : Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.
Requirements
- A computer where you can run Blender and Substance painter
- It is not a requirement for the course but a digital tablet can help you a lot in the process
Include the following topics:
- The fundamental theory of creating models for next-generation games
- The fundamental theory of the PBR materials rendering method (currently the most used in the industry)
- All the fundamental aspects of Blender to navigate fluidly in the interface
- All the principal modeling tools
- Several of the most important modifiers to create specific forms and surfaces
- How to use the Sculpt mode and how to use it to add sculpted details to our models
- How to create High poly models
- How to create, clean and optimize a Low poly model
- How to UV unwrap a model to project textures in it
- How to project all the details from a High poly model into a Low poly model (Baking) using “matching by names” in Substance Painter
- How to create and detail different PBR materials in Substance Painter
- How to export all the texture maps to use them in any rendering engine
- How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization
- How to import any asset in the game engine Unreal engine and how to configure the materials
- How to set and render our models in Blender with the render engines Eevee and Cycles
Who this course is for:
- 3D students of any level who want to achieve professional results in their models for videogames
What you’ll learn
- Blender 2.8x fundamentals and principal modeling tools
- All the modeling workflow for videogames
- Optimization for videogames
- UV unwrapping for videogames
- Substance Painter fundamentals
- PBR texture creation for videogames
- 5 epic game-ready assets step by step
- Rendering in real-time with Blender Eevee and Cycles
- Rendering in real-time with Marmoset Toolbag
- Set the models in Unreal Engine
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