Blender Sci fi Game Asset Creation with Emiel Sleegers

httpsd27nqrvkk22y65.cloudfront.netproduct_imageimage620544retina_thumb_4e0b34f47b.pngBlender Sci fi Game Asset Creation

 

Blender Sci fi Game Asset Creation with Emiel Sleegers : If it sounds like you then keep reading.

Requirements

  • Basic knowledge of Blender, Substance Painter, Marmoset Toolbag and Photoshop.
  • Have installed Blender, Substance Painter, Marmoset Toolbag and Photoshop.

What will you learn :

  • Modeling in Blender both Low poly and High poly
  • Baking Maps in Marmoset toolbag
  • Texturing in Substance Painter

Who am I to teach : My name is Emiel sleegers, I am a 3d environment artist at Ubisoft. I have created many courses on game environments, props and objects.

We will be using Blender3d for the modeling, Marmoset toolbag for the baking and final renders and substance painter along with a tiny bit of Photoshop for the texturing.

We will go over many techniques but the most important ones are on how to get good shape and form while following a reference image, how to create a correct and efficient high poly model, and how to create an optimized low poly model. how to uv unwrap a model and how to bake a model properly and fast and of course on how to texture a model inside substance painter.

Who this course is for:

  • This course is for those who are interested to be able to make AAA quality game environment objects and props using Blender as main 3d software.

What you’ll learn

  • Modeling Props and Objects in Blender both Low Poly and High poly
  • Baking Maps and Rendering the final Model in Marmoset Toolbag
  • Texturing Environment Props in Substance Painter

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