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Material Works For Blender 4.0
Blender Bros – Material Works For Blender 4.0: Blender Materials are dead
Surface imperfections and edge wears are a natural effect that you see on any real-life object.
Dust, scratches, grunge, fingerprints… you get the idea.
This feature is currently in development and is nearly complete, and is the best addition to MaterialWorks yet
If you have a powerful machine and don’t care about memory or performance, choose 4k.
If you have a slower machine and less memory, choose 1k.
You can get identical results using 1k maps. Since all of our textures are tileable, simply scale up the 1k map and it’ll look the same as the 4k map – without using any extra memory or bogging down performance.
Some of our textures have fully transparent masking abilities.
Whether you want some see-through holes in your model, or perhaps want them closed off, simply adjust the transparency slider for full control.
Spice up your materials with full emission control at the click of a button.
No matter how tight your geometry is, you can always use bevels without nasty overlaps.
Just tick on the ‘Bevel’ checkbox and a procedural bevel will be added to your model.
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