Ballistics FX
Ballistics FX for Unreal Engine : If you are making a game in unreal 4 there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre (first/third person, RTS, adventure, anything!) when a projectile impacts something at high speeds you will invariably need impact particle effects.
Version 1.0 has 96 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel. Update 1.1 added muzzle flashes/smoke, explosive canister blueprints, shell casing FX, a frag grenade, impact sound FX, a new material and improvements to the existing FX.
To show the FX in action, I have included example pistol, assault rifle and large calibre ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil, basic weapon select/grenade launcher and a bullet time mode. Also included is a demo map with material examples ready to shoot. Of course, how you want to spawn the FX is entirely up to you – completely ignore the demo blueprints if you wish.
Technical Details
Features:
- 96 impact particles (32 material types with small/medium/large variants)
- 12 ricochet particles
- 8 fracture particles
- Grenade launcher explosion with shrapnel
- Frag grenade FX
- A first set of decals (which will be expanded upon and improved in 1.2)
- Impact sound FX for 19 materials and ricochet (also to be expanded in later updates).
- Modified first person blueprint example with procedural recoil, fire rate, weapon select – with 3 exemplar weapon settings (pistol, assault rifle, Hi powered rifle) and a grenade launcher.
- Ammo example blueprints include ricochet, material modifiers, VFX and Sound spawning with more to come in updates.
- Demo map contains a gallery of materials and destructible meshes totest the FX.
Platforms Tested : Windows
4.18 Note. Remember to enable the apex destruction plugin in 4.18 in order for the destructible meshes to work.
Pictures of this Game Development :
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