Automotive Modeling
Automotive Modeling in Maya : Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models.
The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using NURBS curves and surfaces, to box modeling.
In this tutorial, we’ll use an edge modeling method to begin building our Audi R8.
- Once we’re happy with the shape, we can cut the panels apart and add thickness.
- We’ll cover methods for maintaining hard edges and smooth contours.
- We’ll cover the common polygon modeling tools as well as some new tools in the Modeling Toolkit that will make certain tasks much easier.
It’s a big project, but we’ll go step by step so that by the end, you’ll have created a 3D car from scratch and you’ll have the knowledge you need to build your own modeling car in Maya.
” Audi ”, ” R8 ” and the four rings logo are registered trademarks of AUDI AG.
Software required: Maya 2014.
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