RealToon
RealToon : An AAA Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon.
- The first Anime/Toon/Cel shader to fully support unity’s HDRP
and DXR/Ray Tracing. - Supports Unity version 5, 2017, 2018, 2019, 2020 to 2022 and future unity versions.
- (PC,Mac & Linux), Mobile & Consoles (Nintendo Switch and Xbox).
- PlayStation (RealToon URP and RealToon HDRP).
- It is Fully Multi-Lighting.
- Use it with or without Real-Time Shadow.
- DOTS | Hybrid Renderer ready – support.
Features:
Smooth Object Normal:
- Smooth object normal for better or clean shading.
Self Shadow:
- (Adjust size/threshold and hardness without using any texture map.)
Normal Map:
- (For more details or override object’s normal.)
FReflection:
- (Use images/textures as reflection.)
- (Can also adjust the size and position.)
- (This is not a matcap style reflection or cubemap.)
Outline:
- (Can change the Color and Width.)
- (With noise/distort outline for sketch style outline and dynamic.)
- (You can choose to use outline or without outline “for less drawcalls”.)
Gloss (Texture) (Custom Gloss):
- (Use images/textures as gloss.)
- (Can choose to follow light position & object rotation.)
ShadowT (Texture):
- (Gradient or Flat based shadow/shade.)
RealToon Refraction:
- Anime/cartoon style glass, ice, liquid, etc.
Reduce Shadow:
- Reduce real-time shadow of an object – material without affecting other parts of an object.
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