PSXEffects
Welcome to PSXEffects! This is an asset package designed to assist you in simulating retro PlayStation 1 graphics with just one script and a shader. Setup is very easy with instructions and documentation included.
Key features include:
- Adjustable aliased resolution
- Two separate downscaling workflows
- Fixed downscale resolution
- Framerate limiting
- Camera position inaccuracy
- Affine texture mapping (texture distortion)
- Texture Cruncher editor tool
- Draw distance for entire polygons
- Vertex snapping
- Polygon depth error simulation
- Color depth
- Scanlines (Vertical and Horizontal)
- Screen-space dithering
- Material color tinting
- Unlit toggle
- Transparency support
- Cutout support
- Backface culling toggle
- Specular support
- Gouraud specular support
- Per-vertex diffuse lighting
- Cubemap support
- Normal mapping
- Metal/smoothness mapping
- Emission mapping
- Specular mapping
- LOD texture support
- Vertex color support
- Fog support
- Point/spot light support
- Lightmap support
- Realtime shadow support
- Translucent shadow support
- Saturated diffuse slider
- Contrast-enhanced fade in/out effects
- Original PSX lighting techniques
- Plenty of shader properties
- Works with multi-camera setups
- Linear color space support
- All adjustable settings
NOTE: This asset package only supports the Standard render pipeline at the moment and will not work with HDRP or URP/LWRP.
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