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Asset Store – NWH Vehicle Physics v1.9.2

Asset Store - NWH Vehicle Physics NWH Vehicle Physics


NWH Vehicle Physics : Vehicle physics package suitable for wide range of vehicles. Realistic, easy to use and heavily customizable.

Wheel Controller 3D, a custom in-house wheel solution, has been used for wheel physics while the rest of the system had been written from the ground up.

General features:

  • Fast vehicle setup with quick start video or included manual.
  • Seven vehicle prefabs of different types are included: sports car, sedan, 8×8 truck, monster truck, tank, city bus and semi with trailer.
  • Suitable for wide range of applications.
  • Runs on both desktop and mobile devices.
  • Uses custom in-house wheel solution – Wheel Controller 3D – for 3D ground detection and high level of customizability.
  • Per-wheel surface detection based on terrain textures or object tags. Different friction curves and effects for each surface.
  • Suspend option for inactive vehicles which minimizes impact on performance while keeping basic functionality.
  • Character vehicle changer that works with any character controller / game object, including other vehicles.
  • Helper scripts such as analog and digital gauge controllers, camera and vehicle changers, center of mass and downforce adjusters, etc.
  • Multi-threaded ground detection. (Requires Unity 2018.3 or newer)
  • Photon multiplayer support. (Beta)

Vehicle Physics Details:


  • Realistic engine power and torque calculation with adjustable power curve and RPM range.
  • Functional forced induction.


  • Gear ratios and final gear ratio.
  • Dynamic shift point based on load.
  • Three transmission types: Automatic, Automatic Sequential and Manual.
  • Manual transmission supports both sequential and H-pattern shifting.
  • Center differential: Open, Limited Slip, Locking or Equal.


  • Geometry settings for each axle: Steering Angle, Pro/Anti Ackermann Steering, Toe, Camber, Caster and Anti-roll Bar.
  • Adjustable power, braking and handbrake distribution.
  • Per-axle differentials: Open, Limited Slip, Locking and Equal.
  • Supports solid axle (check Monster Truck in the demo).


  • Optimized queue-based mesh deformation that spreads processing over multiple frames.
  • Damage influences vehicle performance and handling.

Driving Assists

  • Cruise Control
  • ABS
  • TCS
  • ESC
  • Drift Assist


  • All audio sources are set up automatically.
  • Sound can be adjusted through Audio Mixer for all vehicles or though inbuilt mixer for each vehicle and each effect individually.
  • Engine, forced induction, gear change, suspension, surface, skid, crash, air brake, horn and blinker sounds.


  • Vehicle light system with low beam, high beam, stop and brake lights, blinkers.
  • Can be used with any number of lights of any type and/or emissive materials.
  • Persistent and well optimized mesh-based skidmarks.
  • Exhaust particle effects based on engine state.
  • Per-wheel dust and smoke particle effects based on surface the wheel is on.


  • Desktop input using standard input manager with mouse steering option.
  • Mobile input through on-screen steering wheel and pedals or tilt controls.


  • Trailer is a vehicle in itself meaning all the effects that work on a vehicle work on a trailer too.
  • Trailer gets input routed from the vehicle it is attached to which results in functional lights, braking, damage and even steering if needed.
  • Built-in attach / detach functionality where any vehicle can attach any trailer with correct tag.


  • Fuel consumption calculation using engine’s efficiency.
  • Readouts in l/100km, km/l and US mpg.


  • Universal analog and digital gauge controllers and lights for use in dashboard or HUD.


  • Modular OOP code structure for easy modification and upgrading.
  • Complete C# source code with XML comments on all public members.
  • Tooltip explanations for all visible variables.

Pictures of this Game Development :

Watch the Introduction Video :


Direct download links 504 MB :

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