Game Developmentunity

Asset Store – NWH Vehicle Physics v1.9.2

Asset Store - NWH Vehicle Physics NWH Vehicle Physics

 

NWH Vehicle Physics : Vehicle physics package suitable for wide range of vehicles. Realistic, easy to use and heavily customizable.

Wheel Controller 3D, a custom in-house wheel solution, has been used for wheel physics while the rest of the system had been written from the ground up.

General features:

  • Fast vehicle setup with quick start video or included manual.
  • Seven vehicle prefabs of different types are included: sports car, sedan, 8×8 truck, monster truck, tank, city bus and semi with trailer.
  • Suitable for wide range of applications.
  • Runs on both desktop and mobile devices.
  • Uses custom in-house wheel solution – Wheel Controller 3D – for 3D ground detection and high level of customizability.
  • Per-wheel surface detection based on terrain textures or object tags. Different friction curves and effects for each surface.
  • Suspend option for inactive vehicles which minimizes impact on performance while keeping basic functionality.
  • Character vehicle changer that works with any character controller / game object, including other vehicles.
  • Helper scripts such as analog and digital gauge controllers, camera and vehicle changers, center of mass and downforce adjusters, etc.
  • Multi-threaded ground detection. (Requires Unity 2018.3 or newer)
  • Photon multiplayer support. (Beta)

Vehicle Physics Details:

Engine

  • Realistic engine power and torque calculation with adjustable power curve and RPM range.
  • Functional forced induction.

Transmission

  • Gear ratios and final gear ratio.
  • Dynamic shift point based on load.
  • Three transmission types: Automatic, Automatic Sequential and Manual.
  • Manual transmission supports both sequential and H-pattern shifting.
  • Center differential: Open, Limited Slip, Locking or Equal.

Axles

  • Geometry settings for each axle: Steering Angle, Pro/Anti Ackermann Steering, Toe, Camber, Caster and Anti-roll Bar.
  • Adjustable power, braking and handbrake distribution.
  • Per-axle differentials: Open, Limited Slip, Locking and Equal.
  • Supports solid axle (check Monster Truck in the demo).

Damage

  • Optimized queue-based mesh deformation that spreads processing over multiple frames.
  • Damage influences vehicle performance and handling.

Driving Assists

  • Cruise Control
  • ABS
  • TCS
  • ESC
  • Drift Assist

Audio

  • All audio sources are set up automatically.
  • Sound can be adjusted through Audio Mixer for all vehicles or though inbuilt mixer for each vehicle and each effect individually.
  • Engine, forced induction, gear change, suspension, surface, skid, crash, air brake, horn and blinker sounds.

Effects

  • Vehicle light system with low beam, high beam, stop and brake lights, blinkers.
  • Can be used with any number of lights of any type and/or emissive materials.
  • Persistent and well optimized mesh-based skidmarks.
  • Exhaust particle effects based on engine state.
  • Per-wheel dust and smoke particle effects based on surface the wheel is on.

Input

  • Desktop input using standard input manager with mouse steering option.
  • Mobile input through on-screen steering wheel and pedals or tilt controls.

Trailers

  • Trailer is a vehicle in itself meaning all the effects that work on a vehicle work on a trailer too.
  • Trailer gets input routed from the vehicle it is attached to which results in functional lights, braking, damage and even steering if needed.
  • Built-in attach / detach functionality where any vehicle can attach any trailer with correct tag.

Fuel

  • Fuel consumption calculation using engine’s efficiency.
  • Readouts in l/100km, km/l and US mpg.

UI

  • Universal analog and digital gauge controllers and lights for use in dashboard or HUD.

Code

  • Modular OOP code structure for easy modification and upgrading.
  • Complete C# source code with XML comments on all public members.
  • Tooltip explanations for all visible variables.

Pictures of this Game Development :

Watch the Introduction Video :

 

Direct download links 504 MB :

 Direct download link reserved for subscribers only This VIP  

Dear user to download files, please subscribe to the VIP member

  • To activate your special membership site, just go to this link and register and activate your own membership . >>>register and activate<<<
  • You can subscribe to this link and take advantage of the many benefits of membership.
  • Direct downloads links
  • No ads No waiting
  • Download without any limitation ، all content in website 


 CGArchives Is The Best  

Review

Review

Review this Game Development

User Rating: 4.1 ( 2 votes)

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button
Close
Close