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Asset Store – HyperCasual – Arcade Idle Engine

Asset Store – HyperCasual - Arcade Idle Engine

HyperCasual – Arcade Idle Engine

 

HyperCasual – Arcade Idle Engine : The engine focuses on gameplay mechanics, and doesn’t do any rendering. As such, it’ll run just the same on all render pipelines. The demos are authored on BiRP, as it’s the common denominator. If you need help adjusting cameras or materials to your RP of choice, you’ll find detailed steps to do so in the documentation.

Introducing the HybridCasual – Arcade Idle Engine, the ultimate solution for making Arcade Idle Games in Unity.

Elevate your game development experience with this fully customizable, high-performance Arcade Idle Engine designed to supercharge your productivity and streamline prototyping. Whether you’re a seasoned developer or just starting with Unity, this engine is a game-changer for your workflow.

Key Features:

Comprehensive Customization: Shape your vision effortlessly with a fully customizable engine that adapts to your creative needs. Every gameplay mechanic is under your control.

Extensive Documentation: Dive into an extensive documentation resource that serves as your roadmap throughout the entire development process. No matter your level of expertise, crafting your dream game has never been more accessible.

From Prototype to Production: Unlike other templates, the HybridCasual – Arcade Idle Engine is not just about rapid prototyping; it’s a powerful tool for full-scale game production. Seamlessly transition from idea to final product without compromising quality.

Extendable Architecture: Built with extensibility in mind, the engine allows you to effortlessly add new features, creating a unique and personalized gaming experience.

Genre Flexibility: While crafted with HyperCasual/HybridCasual genres in mind, the engine’s versatility allows it to adapt seamlessly to any game genre. Explore examples in the demo scene and have a sneak peek at what is possible with included prefabs.

Feature List:

  • Full source code
  • Save & Load System
  • Flexible Scriptable Object Pooling System
  • Random Level Generator
  • Inventory
  • Resource Monitors
  • Item Seller ( Floating Text, Floating Image)
  • Item Collectors ( Stockpiler, Multiple Condition)
  • Item Spawner
  • Gathering tools (axe, pickaxe)
  • Gatherable stuff (tree, ore)
  • UI Resource Monitoring
  • UI Joystick
  • Character Controller

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